Welcome, friends and strangers both, to the world of Altoras
Current Season Map
Altoras is run using Dungeons & Dragons 5th Edition (5e), and is open to players of all experience, including none! New players and veterans are all welcome, and will be treated no differently based on their level of experience, except for the leeway given to new players while they’re still learning the game, from all DMs and by other players at the table.
While the game is run using the D&D 5e rules, it is also being run through a system commonly called “West Marches.” This system allows our DMs to run a 100+ person episodic campaign that features a strong overarching plot but not have to worry about connecting each individual adventure. Don’t worry too much about this, but feel free to research West Marches as a system if you’re interested!
Advancing from level to level is simple. When you attend a session in Altoras you earn one XP point towards gaining a level. The amount of XP required to gain a level is determined by your Proficiency Bonus.
(Proficiency Bonus) XP Required To Level
- (+2)Gain 3XP
- (+3)Gain 5XP
- (+4)Gain 7XP
- (+5)Gain 9XP
- (+6)Gain 11XP
If you want to level up faster than that, you may opt to write stories, make art, or in any other way display your engagement with the world in this group to earn Loot Points. You track these yourself, and each Loot Point is worth 1/2 of a session. If you want to get a few extra levels fast and try out some higher level play, the solution is in your hands! Loot Points may also be exchanged for additional rewards such as adventuring gear, magic items, and activities outside of sessions during downtime.
If you have any further questions that aren’t answered in one of the following sections, join us on our Discord and one of our fantastic Dungeon Helpers or DMs will be happy to get you sorted out.
Becoming an adventurer in the world of Altoras is straightforward and easy! We welcome players from all backgrounds and experience levels whether this is your 1st game, 400th game, or even if you have no idea what 5e is. We keep house rules consistent across all tables so that your pacifist barbarian can run through the cobbled streets of Salvation just as easily as ride the waves of the Root Sea. So if you’d like to have a look at our character creation rules, you’ll be telling tales of daring adventure in no time!
Meet the DM Team
They’re the monsters you fight, the villagers you save, the heroes you aspire to be, and the villains you desire to crush. Behind the screens, laptops, and tablets at our tables are our wonderfully inviting Dungeon Masters. Whether they run games full time or in their spare time, you’ll always find a wide variety of adventure at each and every table. DMs are handpicked and tasked with lovingly crafting their own plotlines that can affect the world around you and can lead to epic sessions that involve the whole community. Roleplay, dungeon delving, expert combat encounters, and grand storytelling are just a few things our DMs are proficient in and with unique styles between them all, you’re sure to find a table that suits you!
We hire new DMs as our demand for sessions grow and often pick from our highly motivated player base. If you’ve suddenly got the desire to build worlds and stories at one of our tables, contact us to get the conversation started!
D&DG Code of Conduct
- All attendees of D&DG run events are expected to treat all other attendees with respect. Any discriminatory acts made towards another player on the basis of race, colour, ancestry, place of origin, political belief, religion, marital status, family status, physical or mental disability, sex, sexual orientation or age will not be tolerated, and may result in disinvitation from future events.
- Respect other players’ time at the table, especially on their turn. Everyone deserves their moments to role-play. If your table talk gets too loud, the DM has the right to ask you to quiet down.
- Avoid speaking over the DM while they are narrating or explaining something to another player around the table. If you have to speak to another player, do so quietly so that other players can hear the DM.
- The DM has final word on all rulings. Some house rules may be different from how you have played before. If you wish to contest a ruling, please refrain from doing so until the end of the game. Alternatively, contact your DM via TheDM@dndg.ca
- Any props, miniatures, dice, game pieces or other equipment given out by the DM during the game must be returned to the DM at the end of the session, unless you are told otherwise.
- We ask that no external music or videos be played during the game. The DM will use their own music to set the tone and ambiance of the game. An exception might be made for a short clip from a song if it is appropriate in the moment of the story, with the permission of the DM.
- Failing to follow any of the above rules may result in ejection from the event, at the discretion of the DM running the event.
- Give ample warning if you have to cancel your attendance at an event. Seats at the table are in high demand, so we ask that you remove yourself from attending the event via Facebook prior to the event so we may fill the seat.
- Any and all inquiries and concerns can be sent to Admin@dndg.ca